Rynx Sinfar
Subdreddit Test Alliance Please Ignore
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Posted - 2013.06.07 12:49:00 -
[1] - Quote
Laurent Cazaderon wrote:
Bottom line, yes it would usefull. But the "coding time required\priority" ratio isnt that interesting at the moment.
True but there is a difference between balancing and hassle. We don't want an unfair advantage we just don't want to waddle around like jerks looking for the handicapped ramp.
tl;dr; If you gave us a charge up jump with just enough force to get over the common low walls, I would expend all stamina for that jump, I would skill biotics 5 for the privilege, and I would accept a brief delay before stamina recovery started. This is assuming the skill is limited to heavies to prevent odds of game breaking exploits.
I don't care if what takes a soldier 1 second to get over would take me ~3-5. I just want to be able to go the same direction. I want to not have to go around a building, trying to remember where the ramp was. Or run towards some action only to find that it is a fenced in area with a gap between the fence not meant for players to go through.
Also on the structures that have the 4 thick legs that each have a ladder, I've had issues where I couldn't get up on the feet to start climbing up. I would go to the other side and start from underneath but the invisible barrier wall prevented me from coming through. I had to then spend additional time to go to another leg.
The above is embarrassing, disengaging, frustrating and slows combat, whereas many decisions in the past favor removing these problems. I would rather look like a fat kid getting out of a pool the hard way. or idk throw down some scrap metal that we can use as a ramp in additional spots.
As an additional note if there was an addition to the stamina or speed mods that slightly increased jumps to the point where we could get over the small ramps, or even some sort of addition to the heavy armor skillset or biotic skills, or idk. I would put SP in that in a hot second.
I understand how that means there is an issue because that significantly increases mobility which as stated is an issue. However doing the "climb" would take both a good deal of programmer and animator time. How about a charge up jump? Allow us to hold jump to pay 2 jumps worth of stamina for a jump and a half. Granted other classes may get enough out of this to abuse it. Maybe it's heavy only? Take more stamina in that case? How much do you want? All of it? Fine take all of it. Take every last drop of my stamina and give me just enough power to get over a railing quite honestly so low that he could cautiously step over it one leg at a time.
To clarify results, this means I approach a jump in a non-sprint. I charge up as I walk, make the jump losing all stamina, land with some recovered, and then wait a moment or two for some more. I currently get about 1.5 seconds of sprint for every 1 second of recovery time. This means that when I land I am less mobile than the more mobile counterparts. Who would have sprinted to the low wall, jumped, landed, and resumed sprint.
I would be so happy with the above that I would accept needing to get Biotics 5 to use it, heck you can even implement a small delay after such a jump before stamina resumes recovery. |